CS2 Loot Distribution Calculator
Visualize the expected breakdown of items across all rarity tiers when opening CS2 cases. Understand confidence intervals, variance, and set realistic expectations with statistical precision.
Interactive Loot Distribution Calculator
Enter the number of CS2 cases you plan to open to see the expected distribution of items across all rarity tiers, complete with confidence intervals showing the likely range of outcomes.
How This Works: This calculator uses Valve's official CS2 case odds and binomial distribution mathematics to calculate expected values and confidence intervals. The simulation uses a pseudo-random number generator to demonstrate variance in actual outcomes.
Understanding CS2 Loot Distribution
When you open CS2 cases, each opening is an independent random event with fixed probabilities. Understanding how these probabilities translate into expected distributions helps you set realistic expectations and make informed decisions.
The Official CS2 Case Odds
Every CS2 case uses the same rarity tier probabilities, which Valve disclosed in 2023 to comply with international loot box transparency regulations. According to Valve's official CS2 announcements, these are the fixed odds:
| Rarity Tier | Probability | Expected per 100 Cases | 1 in X Odds |
|---|---|---|---|
| â Rare Special | 0.26% | 0.26 | 1 in 385 |
| Covert | 0.64% | 0.64 | 1 in 156 |
| Classified | 3.20% | 3.2 | 1 in 31 |
| Restricted | 15.98% | 15.98 | 1 in 6.3 |
| Mil-Spec | 79.92% | 79.92 | 1 in 1.25 |
These probabilities are consistent across all CS2 weapon cases. What varies between cases is the specific items available within each rarity tier, not the probability of hitting that tier.
Why Distribution Matters
Understanding distribution helps you:
- Set realistic expectations: Know that ~80% of your drops will be Mil-Spec before you start
- Budget appropriately: Understand how many cases you'd need to likely get specific tier items
- Recognize variance: Accept that actual results will differ from expected values
- Avoid the gambler's fallacy: Each case is independent regardless of previous results
What Are Confidence Intervals?
A confidence interval provides a range of likely outcomes rather than a single expected value. This is crucial for case opening because actual results always vary from mathematical expectations.
The 95% Confidence Interval
Our calculator uses a 95% confidence interval, meaning:
- There's a 95% probability your actual results will fall within the displayed range
- There's a 2.5% chance of getting fewer items than the lower bound
- There's a 2.5% chance of getting more items than the upper bound
For example, if opening 100 cases shows an expected range of "0-2" for Covert items, this means:
- You'll most likely get 0, 1, or 2 Covert drops
- Getting 3+ is possible but statistically unlikely (less than 5% chance)
- Getting 0 is the most probable single outcome
Why Ranges Are More Useful Than Single Numbers
The expected value (mean) can be misleading. If the expected number of knives in 100 cases is 0.26, you might think "I'll probably get about 0.26 knives"âbut you can't get 0.26 of anything. The reality is you'll get 0, 1, or occasionally more. The confidence interval shows this reality more honestly.
Confidence intervals are based on the binomial distribution, which describes the probability of success in a fixed number of independent trialsâexactly what case opening represents mathematically.
Variance & Standard Deviation
Variance measures how spread out your potential results are from the expected value. Understanding variance is critical for managing expectations and budgeting for case opening.
How Variance Works
For binomial distributions (like case opening), variance follows a predictable formula:
Variance = n Ă p Ă (1 - p)
Where n is the number of cases and p is the probability of hitting the target tier.
Standard Deviation
Standard deviation is the square root of variance and provides a more intuitive measure. Roughly:
- ~68% of results fall within ±1 standard deviation of the expected value
- ~95% of results fall within ±2 standard deviations (this forms our 95% confidence interval)
- ~99.7% of results fall within ±3 standard deviations
Small Sample Variance
With fewer cases, variance has a larger relative impact. Opening 10 cases means your results will deviate wildly from expectations. Opening 1,000 cases brings results closer to statistical averages. This is the Law of Large Numbers in actionâactual frequencies converge to theoretical probabilities as sample size increases.
Important: The Law of Large Numbers describes long-term convergence. It does NOT mean short-term results will "balance out" or that you're "due" for good luck after bad luck. Each case opening remains independent.
The Binomial Distribution
CS2 case opening follows a binomial distributionâa probability model for counting successes in a fixed number of independent trials, each with the same probability of success.
Why Binomial Applies to Cases
Case opening meets all binomial criteria:
- Fixed number of trials: You open a specific number of cases
- Independent trials: Each case opening is independent of all others
- Two outcomes: Each case either contains your target rarity or doesn't
- Fixed probability: The odds remain constant for every case
The Mathematics
The probability of getting exactly k items of a specific rarity from n cases is:
P(X = k) = C(n,k) Ă p^k Ă (1-p)^(n-k)
Where C(n,k) is the binomial coefficient ("n choose k"), representing the number of ways to arrange k successes among n trials.
Practical Implications
The binomial distribution reveals several counterintuitive truths:
- Opening 385 cases (the "average" for a knife) only gives you ~63% chance of getting at least one knife
- Opening 1,000 cases still leaves a ~7.5% chance of getting zero knives
- The most likely outcome is often 0 for rare items, even over many cases
Research on loot box mechanics by behavioral scientists shows that players often underestimate this variance, expecting more predictable outcomes than probability allows.
Practical Examples
Let's examine what you can realistically expect from different case opening quantities:
Opening 10 Cases (~$25 investment)
- Mil-Spec: Expect 7-10 (almost certainly 8)
- Restricted: Expect 0-3 (probably 1-2)
- Classified: Expect 0-1 (probably 0)
- Covert: Expect 0 (6.2% chance of 1)
- Rare Special: Expect 0 (2.6% chance of 1)
Opening 100 Cases (~$250 investment)
- Mil-Spec: Expect 72-88 (centered around 80)
- Restricted: Expect 10-23 (centered around 16)
- Classified: Expect 0-7 (centered around 3)
- Covert: Expect 0-2 (most likely 0 or 1)
- Rare Special: Expect 0-1 (77% chance of 0, 22% chance of 1)
Opening 500 Cases (~$1,250 investment)
- Mil-Spec: Expect 382-417 (very narrow range around 400)
- Restricted: Expect 67-93 (centered around 80)
- Classified: Expect 10-22 (centered around 16)
- Covert: Expect 1-6 (centered around 3)
- Rare Special: Expect 0-3 (most likely 1, ~72% chance of at least 1)
Note: These ranges represent 95% confidence intervals. Actual results can fall outside these ranges ~5% of the time. For detailed probability calculations on specific items, use our Case Odds Calculator.
Common Misconceptions About Distribution
Several statistical misconceptions lead players to misinterpret case opening results:
Misconception 1: "I'm Due for Good Luck"
Reality: This is the gambler's fallacy. Each case opening is independent. Previous results don't influence future outcomes. Opening 100 cases without a knife doesn't make the 101st case any more likely to contain one.
Misconception 2: "Probability Guarantees Results"
Reality: Probability describes likelihood, not certainty. Even "1 in 385" odds don't guarantee a knife in 385 casesâthat's only a 63% probability. Variance means some players get multiple knives in few cases while others open thousands without one.
Misconception 3: "More Cases = Proportionally More Rare Items"
Reality: While expected values scale linearly, confidence intervals don't shrink proportionally. Opening 10x more cases reduces the relative uncertainty but not the absolute range of outcomes as much as you'd expect.
Misconception 4: "If I Didn't Hit Expected Value, Something's Wrong"
Reality: Expected value is an average across infinite trials. Getting exactly the expected value is actually unlikely for any specific session. Getting 0 knives in 100 cases (expected: 0.26) is completely normal and the most probable outcome.
Remember: Understanding probability doesn't reduce varianceâit helps you anticipate and accept it. Case opening is entertainment with negative expected value. For responsible gambling resources, visit BeGambleAware.
Frequently Asked Questions
What does "expected value" actually mean for case opening?
Expected value is the average outcome if you repeated the same action infinitely. For 100 cases, an expected 0.26 knives means that across millions of players opening 100 cases each, the average would be 0.26 per player. For your individual session, you'll get 0, 1, or occasionally moreânot 0.26.
Why are the confidence intervals so wide for rare items?
Low-probability events have inherently high relative variance. When the expected value is below 1, the confidence interval will always include 0 as the lower bound. The range reflects genuine uncertaintyâyou might get 0 knives or you might get 2, both are within normal statistical variance.
Does the simulation represent what will happen to me?
The Monte Carlo simulation shows 5 randomly generated possible outcomes to illustrate variance. Your actual results will be one such random outcomeâit could match any simulation run, or be different from all of them. The simulations demonstrate that varied outcomes are normal, not that specific results are predicted.
How many cases do I need to "guarantee" a knife?
There is no guarantee. Even opening 10,000 cases leaves a (1-0.0026)^10000 â 0.00007% chance of getting zero knives. For practical purposes, 1,700 cases gives you ~99% probability of at least one knife. But "99% likely" is still not a guarantee.
Why do streamers seem to get more rare items?
Confirmation bias and selection. Streamers open many cases, and you only see highlights. If a streamer opens 1,000 cases, you'll see the 2-3 knife drops edited into content, not the 997+ common drops. Their actual distribution follows the same odds as everyone else.
Can I use this to plan profitable case opening?
No. This tool shows expected distributions, not values. CS2 cases have negative expected monetary valueâthe average return is less than the cost to open. This tool helps you understand distribution for entertainment planning, not profit optimization. For value analysis, see our ROI Calculator.
Do StatTrak drops affect these distributions?
StatTrak is an independent 10% modifier applied after rarity tier is determined. This calculator shows rarity tier distribution. For any tier count shown, approximately 10% will be StatTrak variants. Use our StatTrak Guide for detailed StatTrak probability analysis.
Are these calculations accurate for third-party case sites?
No. This calculator uses official Valve CS2 case odds for in-game case opening only. Third-party sites may use different odds, which they should disclose. Always verify odds disclosure on any platform you use.
Related CS2 Tools
Explore our other probability and analysis tools:
- Case Odds Calculator - Calculate specific probabilities for target items
- Streak Calculator - Analyze dry streak and hot streak probabilities
- Case ROI Calculator - Calculate expected return on investment
- Rarity Visualizer - Visual probability demonstrations
- Cost-to-Odds Calculator - Calculate spending for target probability
- Bankroll Calculator - Budget management and risk assessment
- Case Odds Explained - Comprehensive probability guide
- All Tools - Browse all available calculators
Expert Perspective:
"Understanding loot distribution transforms case opening from mystery gambling to informed entertainment. When you know that 80% of your drops will be Mil-Spec and knives require hundreds of cases to approach certainty, you can set realistic expectations and budget accordingly. The goal isn't to beat probabilityâit's to understand it well enough to make decisions you won't regret." â CS2 Probability Analysis Team
Last updated: December 2025