CS2 Case Odds Calculator

Calculate exact probabilities for CS2 case openings. Understand your chances of getting knives, StatTrak items, and specific rarity tiers with real mathematical precision.

Last Updated December, 2025

Interactive CS2 Case Odds Calculator

Use this calculator to determine your exact probabilities when opening CS2 cases. This tool uses Valve's official published odds to provide accurate calculations.

Note: This calculator uses Valve's officially disclosed odds. Actual results are determined by random number generation and may vary. Opening cases is a form of chance-based entertainment, not an investment strategy.

Official CS2 Case Odds (Valve-Published)

In 2023, Valve publicly disclosed the exact odds for CS2 case openings in compliance with international regulations requiring loot box transparency. These are the official, verified probabilities for every CS2 case opened in-game through the Valve ecosystem.

Rarity Tier Color Base Probability Odds (1 in X) StatTrak Chance
★ Rare Special Items Gold 0.26% 1 in 385 10% of gold drops
Covert Red 0.64% 1 in 156 10% of covert drops
Classified Pink 3.2% 1 in 31 10% of classified drops
Restricted Purple 15.98% 1 in 6.3 10% of restricted drops
Mil-Spec Blue 79.92% 1 in 1.25 10% of mil-spec drops

Expert Take:

"The official CS2 case odds reveal that approximately 4 out of 5 cases (79.92%) will drop Mil-Spec grade items. This means if you open 100 cases, you should statistically receive around 80 blue-tier skins, 16 purple-tier, 3 pink-tier, less than 1 red-tier, and roughly 1 knife or glove every 385 cases. Understanding these probabilities is crucial for managing expectations when opening cases." – CS2 Mathematics Research Team

How CS2 Case Odds Work

CS2 case opening uses a weighted random number generator system that determines which rarity tier you receive, then randomly selects one item from that tier's pool. This two-stage process ensures consistent probability distribution across millions of case openings.

The Two-Stage Drop System

Stage 1: Rarity Tier Selection – When you open a case, the game first determines which rarity tier you'll receive based on the weighted probabilities above. This selection happens before any specific skin is chosen.

Stage 2: Item Selection Within Tier – Once the rarity tier is determined, the system randomly selects one item from all available skins in that tier. Each skin within the same rarity tier has an equal probability of being selected.

Example Calculation: Opening 100 Cases

If you open 100 CS2 cases, the expected distribution would be approximately:

  • 80 Mil-Spec (Blue) items – 79.92% × 100 = 79.92 cases
  • 16 Restricted (Purple) items – 15.98% × 100 = 15.98 cases
  • 3 Classified (Pink) items – 3.2% × 100 = 3.2 cases
  • 0-1 Covert (Red) items – 0.64% × 100 = 0.64 cases
  • 0 Rare Special Items (Gold) – 0.26% × 100 = 0.26 cases (less than 1)

Important: These are expected values based on probability theory. Actual results will vary due to randomness. You might open 100 cases and get zero knives, or you might get two. Variance is inherent to random systems.

StatTrak™ Probability Breakdown

Every CS2 case drop has an additional 10% chance of being StatTrak™, applied independently of the rarity tier selection. This means StatTrak is a modifier that applies after the rarity is determined.

How StatTrak Probability Works

Once the system determines your rarity tier (e.g., Classified/Pink), it then rolls a separate 10% probability check to determine if that item will be StatTrak™ or non-StatTrak. This creates compound probabilities for specific outcomes.

Combined Probabilities: Rarity + StatTrak

Item Type Probability Odds (1 in X)
StatTrak™ Knife/Glove (Gold) 0.026% (0.26% × 10%) 1 in 3,850
Non-StatTrak Knife/Glove (Gold) 0.234% (0.26% × 90%) 1 in 427
StatTrak™ Covert (Red) 0.064% (0.64% × 10%) 1 in 1,563
Non-StatTrak Covert (Red) 0.576% (0.64% × 90%) 1 in 174
StatTrak™ Classified (Pink) 0.32% (3.2% × 10%) 1 in 313
Non-StatTrak Classified (Pink) 2.88% (3.2% × 90%) 1 in 35

As the table shows, getting a StatTrak™ knife requires winning two independent probability checks: first the 0.26% chance for gold rarity, then the 10% StatTrak roll, resulting in a combined 0.026% probability or roughly 1 in 3,850 cases.

Understanding Knife & Glove Odds

The "Rare Special Items" tier (gold rarity) contains all knives and gloves available in CS2 cases. This tier has a fixed 0.26% drop rate, which translates to approximately 1 in 385 cases on average.

Key Facts About Knife/Glove Drops

  • Fixed Pool: Each case has a predetermined pool of knives/gloves that can drop (typically 15-20 different finishes across various knife types)
  • Equal Distribution: Within the gold tier, each knife/glove variant has equal probability of dropping
  • No Guarantee System: CS2 cases do not have a pity system or guaranteed drop mechanic—each case is an independent event
  • StatTrak Knives: 10% of knife/glove drops will be StatTrak™ (approximately 1 in 3,850 overall)

Probability Over Multiple Openings

Many players misunderstand cumulative probability when opening multiple cases. Here's the reality:

Cases Opened Chance of At Least 1 Knife Expected Number of Knives
1 case 0.26% 0.0026
10 cases 2.59% 0.026
50 cases 12.21% 0.13
100 cases 22.73% 0.26
385 cases 63.23% 1.0
1,000 cases 92.42% 2.6

Mathematical Note: Even after opening 385 cases (the "average" drop rate), you only have a 63% chance of getting at least one knife. There's still a 37% probability you receive zero knives. This is why individual experiences can vary dramatically from statistical expectations.

Probability Across Multiple Cases

Understanding how probability compounds across multiple case openings is essential for realistic expectations. The probability of getting at least one drop of a specific rarity follows this formula:

P(at least 1) = 1 - (1 - p)^n

Where p is the probability per case and n is the number of cases opened.

The Gambler's Fallacy

A common misconception is that if knives drop at 1 in 385 odds, then opening 385 cases guarantees a knife. This is false. Each case opening is an independent event—previous outcomes do not influence future results.

The actual probability of getting at least one knife from 385 cases is approximately 63.23%, not 100%. This means roughly 1 in 3 players who open 385 cases will still receive zero knives due to statistical variance.

Variance and Sample Size

With small sample sizes (1-50 cases), individual results can vary wildly from expected values. Some players get knives on their first case, while others open hundreds without success. As sample size increases (1,000+ cases), actual results converge toward theoretical probabilities.

Expected Value & Cost Analysis

Expected Value (EV) is a mathematical concept that calculates the average value you can expect from an action over many repetitions. For CS2 cases, EV compares the cost to open cases against the market value of potential drops. To calculate specific ROI and expected profit/loss for cases you're considering, use our CS2 Case ROI Calculator.

The Math Behind Expected Value

CS2 case opening typically has a negative expected value, meaning the average market value of items received is lower than the cost to open cases. This is by design—Valve operates cases as a monetization system, not a profit opportunity for players.

Why Cases Have Negative EV

  • High-frequency low-value drops: 79.92% of cases yield Mil-Spec items, most worth less than the key cost ($2.50)
  • Rare high-value items: Knives and high-tier skins have extremely low drop rates despite high market value
  • Market saturation: Common skins flood the market, depressing prices below key cost
  • Statistical loss: Over 100 cases, expected total item value typically amounts to 60-80% of total opening cost

Financial Disclaimer: CS2 case opening should be treated as entertainment spending, not as an investment or profit-making activity. The mathematical reality is that case opening has negative expected value. Only spend money you're comfortable losing entirely.

Common Probability Mistakes

Many CS2 players make predictable errors when interpreting case odds. Understanding these mistakes helps set realistic expectations.

Mistake 1: "I'm Due for a Knife"

The Error: Believing that after opening many cases without a knife, you're "due" for one and the probability increases.

The Reality: Each case opening is independent. Past results don't influence future outcomes. Your 386th case has the same 0.26% knife probability as your 1st case.

Mistake 2: "1 in 385 Means Guaranteed in 385 Cases"

The Error: Interpreting "1 in 385" as a guarantee rather than an average across infinite trials.

The Reality: "1 in 385" means you have a 63% chance of at least one knife in 385 cases, not a 100% guarantee.

Mistake 3: "Opening Many Cases Quickly Increases Luck"

The Error: Thinking rapid successive openings somehow improve odds or trigger better drops.

The Reality: Opening 100 cases instantly versus 100 cases over months produces statistically identical results. The RNG doesn't care about timing.

Mistake 4: "Small Sample Variance Disproves Odds"

The Error: Opening 10 cases, getting no pink/red items, and concluding the odds are rigged.

The Reality: With 10 cases, getting zero pink items (3.2% per case) occurs 73% of the time naturally. Small samples show high variance.

Frequently Asked Questions

What are the exact odds of getting a knife in CS2?

The official odds of getting a knife or glove from a CS2 case are 0.26%, which equates to approximately 1 in 385 cases on average. However, this is a probability average—you could open 1,000 cases and get zero knives, or get one on your first case. Each case opening is an independent event with the same 0.26% probability.

Do CS2 cases have a pity system or guaranteed drops?

No. CS2 cases do not have a pity system, mercy mechanic, or guaranteed drop counter. Each case opening is completely independent with static probabilities. Unlike some games that guarantee rare items after a certain number of attempts, CS2 case odds remain constant regardless of how many cases you've opened without receiving rare items.

What's the probability of getting a StatTrak knife?

The probability of getting a StatTrak™ knife is 0.026%, or approximately 1 in 3,850 cases. This is calculated as the base knife probability (0.26%) multiplied by the StatTrak probability (10%), resulting in 0.26% × 10% = 0.026%.

Are third-party case opening sites using the same odds?

Not necessarily. Third-party case opening websites operate independently from Valve and are not required to use the same odds as in-game CS2 cases. These sites often function as gambling platforms with their own RNG systems, odds, and regulatory frameworks. Always verify whether a third-party site discloses their odds and operates under appropriate gambling licenses if you choose to use them.

How does CS2 case RNG actually work?

CS2 uses a pseudo-random number generator (PRNG) system to determine case outcomes. When you open a case, the system generates a random number that corresponds to a specific rarity tier based on weighted probabilities. Once the tier is determined, another random selection chooses a specific item from that tier's pool. Valve has stated this system is provably fair, though the exact technical implementation details are proprietary.

Can I improve my odds by opening cases at specific times?

No. This is a common myth with no basis in reality. CS2 case odds are fixed probabilities that do not change based on time of day, server population, update cycles, or any other external factor. Opening cases at 3 AM versus 3 PM produces identical statistical outcomes. The RNG system doesn't have "hot" or "cold" periods.

What's the expected value of opening CS2 cases?

CS2 cases have negative expected value, meaning the average market value of items received is lower than the cost to open cases. While exact EV varies by case and current market prices, players typically receive items worth 60-80% of their total case opening expenditure over large sample sizes. Cases should be viewed as entertainment spending, not profit-making investments.

Are CS2 case odds different for different cases?

No. All CS2 cases use the same rarity tier probabilities (0.26% gold, 0.64% red, 3.2% pink, 15.98% purple, 79.92% blue). What differs between cases is the specific skins available within each rarity tier, not the probability of getting that tier. A knife from the Dreams & Nightmares Case has the same 0.26% drop rate as a knife from the Revolution Case.

Related CS2 Tools

Explore our other CS2 case analysis tools to make more informed decisions:

Final Expert Perspective:

"Understanding CS2 case odds through mathematical precision empowers informed decision-making. The data is clear: case opening operates as entertainment with negative expected value, not as an investment strategy. Players who approach cases with realistic probability understanding, strict budget discipline, and awareness of the regulatory environment can engage responsibly. Always prioritize entertainment value over profit expectations, and never spend beyond your comfortable loss threshold." – CS2 Probability Research Team